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Summary: From Pong and Donkey Kong to Final Fantasy and Tomb Raider, this program traces the remarkable history of video games by studying the companies, technologies, and economics that are fueling the industry in Japan, the U.S., and France. It also seeks to understand the driving force behind the video game's phenomenal cultural penetration while offering insights into the rigorous development and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Astonishing ways to share scientific data are emerging in the digital age. This program explores the phenomenal growth of supercomputing and its impact on medicine, oceanography, air traffic control, law enforcement, and other fields. Showcasing practical examples of dynamic visualization technology, the video looks at three-dimensional renderings of cities accurate to the square foot, medical...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Infrared headlights, joysticks instead of steering wheels, engine tune-ups via modem: this Science Screen Report showcases the rapidly changing field of car design. Looking at the dominant role of digital technology in automotive engineering and testing, the program demonstrates that computers are becoming more than tools-in some cases, they actually generate ideas and give feedback. Other...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: With annual sales figures mounting up into the billions of dollars, video games have reshaped the leisure landscape. Who are the brains behind the big-budget masterpieces such as Star Wars: Force Commander and the Turok series, and what is it like to be part of a game development team? In this program, creative directors, writers, designers, artists, programmers, composers, sound effects...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Video games have come a long way since Pong and Pac-Man, and the development of that

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

Summary: Graphic designers with the consulting firm Navy Blue must produce a new corporate identity for Digital Animations Group, a Scottish company on the cutting edge of 3-D technology. Their task is to create a logo that captures the company's spirit and works across different formats, such as on paper, signs, windows, and Web pages. This program follows the entire process, from sitting down with the...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: There is plenty to learn from women who have found success in the video game industry. This program profiles Sophie Gagnon, a background modeler who helps build game environments; Chantal Fournier, a 2-D animator with a background in fashion and a passion for games; and Erin Olorenshaw, a 3-D animator who has helped her company win several prestigious awards. Interviews with co-workers and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

Summary: In this program two interactive software developers describe multimedia hardware and software, and how multimedia content-text, audio, and video-is created and supported. Tin Man Games programmer Ben Britten discusses Apple's Xcode suite of tools used to make iPhone applications, and gives an overview of the software that plans, captures, edits, and displays multimedia, including codec programs...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2011

View online at AVOD

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